A B C D E F G H I K L M N O P R S T U V W X Y Z _

M

MAX_ERROR - Static variable in class simuLCS.AgentClassifierLearning
 
MAX_NB_ENTITIES - Static variable in class simuLCS.Config
Maximum number of entities to allow for one simulation
MIN_NB_ACTIONS_TO_AVOID_COVERING - Variable in class simuLCS.TemplateRSP
 
MIN_SCALE - Variable in class simuLCS.TemplateRSP
 
main(String[]) - Static method in class simuLCS.Application
 
mainWindow - Variable in class simuLCS.graphics.G_PanelCustom
 
mainWindow - Variable in class simuLCS.graphics.G_PanelDraw
 
match(String) - Method in class simuLCS.Classifier
Returns true if the classifier matches in the current situation.
match(Classifier, int, int) - Method in class simuLCS.Classifier
Returns true if the classifier satisfies the properties described by CondMatch and ActMatch
max - Variable in class simuLCS.ClassifierComponent
 
maxPopSize - Static variable in class simuLCS.ZCSConfig
Specifies the maximal number classifiers in the population.
maxPopSize - Static variable in class simuLCS.ZClassifierSet
 
maxSpeed - Variable in class simuLCS.AgentClassifierAutomatic
Maximum number of pixels the agent can move for one time step
maxSubPanels - Static variable in class simuLCS.graphics.G_Panel
 
maxTimeSteps - Variable in class simuLCS.Simulation
 
maxVisibleRows - Static variable in class simuLCS.graphics.G_ListPanel
 
min - Variable in class simuLCS.ClassifierComponent
 
mouseDragged(MouseEvent) - Method in class simuLCS.graphics.G_PanelDraw
Print the coordinates of the Cursor in the status Bar.
mouseGetX() - Method in class simuLCS.Utils
 
mouseGetY() - Method in class simuLCS.Utils
 
mouseMoved(MouseEvent) - Method in class simuLCS.graphics.G_PanelDraw
Print the coordinates of the Cursor in the status Bar.
mouseSetX(int) - Method in class simuLCS.Utils
 
mouseSetY(int) - Method in class simuLCS.Utils
 
move() - Method in class simuLCS.Agent
Move the agent randomly.
move(Arena, Entity[], int, Graphics2D) - Method in class simuLCS.Agent
Move the Agent by modifying its coordinates.
move(Arena, Entity[], int, Graphics2D) - Method in class simuLCS.AgentClassifier
Move the agent according to its behaviour and the others entities around.
move(Arena, Entity[], int, Graphics2D) - Method in class simuLCS.AgentClassifierAutomatic
Moves the agent.
move(Arena, Entity[], int, Graphics2D) - Method in class simuLCS.AgentClassifierLearning
Moves the agent.
move(Arena, Entity[], int, Graphics2D) - Method in class simuLCS.AgentDuck
Moves the Agent according to the equation giving the movement vector
move() - Method in class simuLCS.AgentInteractive
Moves according to the position of the cursor
move(Arena, Agent[], int, Graphics2D) - Method in class simuLCS.AgentInteractive
 
move(Arena, Entity[], int, Graphics2D) - Method in class simuLCS.Arena
The Arena does not move.
move(Arena, Entity[], int, Graphics2D) - Method in class simuLCS.Entity
Subclasses must explain how the entity moves.
move(Arena, Entity[], int, Graphics2D) - Method in class simuLCS.Food
Food does not move.
moveAndLearn(Point2D, Vector2D, Arena, Entity[], int, Graphics2D) - Method in class simuLCS.AgentClassifierLearning
Moves the Ghost and updates the rules with the reward
moveLearner(Arena, Entity[], int, Graphics2D) - Method in class simuLCS.AgentClassifierLearning
From the actual position of the agent, the system will try to guess where it is going to be at the next time step, by calculating its response according to its expected behaviour (ie the current behaviour provided by the Learning System).
multiplyByConstant(double) - Method in class simuLCS.Vector2D
Change the scale of the vector by multiplying its coordinates by a contant
mutateAction(int) - Method in class simuLCS.ZClassifier
Mutates the action of the classifier.
mutateCondition(String) - Method in class simuLCS.ZClassifier
Mutates the condition of the classifier.
mutateCondition() - Method in class simuLCS.ZClassifier
Mutates the condition of the classifier.

A B C D E F G H I K L M N O P R S T U V W X Y Z _