A B C D E F G H I K L M N O P R S T U V W X Y Z _

I

id - Variable in class simuLCS.Entity
unique for each entity
info - Variable in class simuLCS.graphics.G_StatusBar
Information message
init - Variable in class simuLCS.ClassifierComponent
 
init() - Method in class simuLCS.Simulation
Initializing the simulation
initButtons() - Method in class simuLCS.graphics.G_PanCustControls
 
initializeMenus() - Method in class simuLCS.graphics.G_MainWindow
Creates the Log Menu
insertUpdate(DocumentEvent) - Method in class simuLCS.graphics.G_PanClassifier.ChangeNameListener
 
instance - Static variable in class simuLCS.graphics.G_MainWindow
 
instance - Static variable in class simuLCS.graphics.G_TemplatePanActions
 
instance - Static variable in class simuLCS.graphics.G_TemplatePanConditions
 
intervalAdded(ListDataEvent) - Method in class simuLCS.graphics.G_ListClassifiers.MyListDataListener
 
intervalAdded(ListDataEvent) - Method in class simuLCS.graphics.G_ListPanel.MyListDataListener
 
intervalRemoved(ListDataEvent) - Method in class simuLCS.graphics.G_ListClassifiers.MyListDataListener
 
intervalRemoved(ListDataEvent) - Method in class simuLCS.graphics.G_ListPanel.MyListDataListener
 
intervalSwitchingBehaviours - Variable in class simuLCS.AgentClassifierAutomatic
The Agent switches behaviour every intervalSwitchingBehaviours time steps.
isActionCovered(String) - Method in class simuLCS.ZClassifierSet
Returns true if the specified action is covered in this set.
isDangerous() - Method in class simuLCS.Agent
By default, an Agent is not dangerous.
isDangerous() - Method in class simuLCS.AgentClassifierAutomatic
Agent Ra IS dangerous
isDangerous() - Method in class simuLCS.AgentDuck
An agent duck is not dangerous, by convention.
isDangerous() - Method in class simuLCS.AgentInteractive
The agent Interactive is Dangerous (sheepdog)
isDangerous() - Method in class simuLCS.Arena
By convention, the Arena is dangerous.
isDangerous() - Method in class simuLCS.Entity
Should be defined by subclasses
isDangerous() - Method in class simuLCS.Food
Returns the value of the Dangerous flag for the food (false).
isDetectionLimited - Variable in class simuLCS.AgentClassifier
Indicates whether or not a Visibility Circle should be used
isDetectionLimited() - Method in class simuLCS.AgentClassifier
 
isEditable - Variable in class simuLCS.ClassifierComponent
 
isEditable() - Method in class simuLCS.ClassifierComponent
 
isEnabled - Variable in class simuLCS.graphics.G_ListClassifiers
 
isGhostPainted - Variable in class simuLCS.AgentClassifierLearning
 
isGhostPainted() - Method in class simuLCS.AgentClassifierLearning
 
isIdentical(ZClassifier) - Method in class simuLCS.ZClassifier
Returns true if the two classifiers are identical in condition and action.
isInside(double, double, double) - Method in class simuLCS.Arena
Returns true if the circle whose center is the point (x,y) and whose radius is radiusBody is colliding with the Arena
isLearning - Variable in class simuLCS.AgentClassifierLearning
 
isLearning() - Method in class simuLCS.AgentClassifierLearning
 
isMoving() - Method in class simuLCS.Agent
By default, an Agent is a moving entity.
isMoving() - Method in class simuLCS.Arena
 
isMoving() - Method in class simuLCS.Entity
Should be defined by subclasses
isMoving() - Method in class simuLCS.Food
The food is not moving.
isNewRun - Variable in class simuLCS.Simulation
Used to know when to ask the name of the file
isNewRun() - Method in class simuLCS.Simulation
 
isPaintName() - Method in class simuLCS.Entity
Indicates if the name should be painted
isPlotting - Variable in class simuLCS.Simulation
 
isRadioButtons - Variable in class simuLCS.graphics.G_ListButtons
true if RadioButtons should be used (ie. only one entity can be selected)
isShowingOnlyAgentLearning - Variable in class simuLCS.graphics.G_ListButtons
true if we want to have buttons only for the AgentClassifierLearning
isSimuRunning - Variable in class simuLCS.Simulation
 
isSimuRunning() - Method in class simuLCS.Simulation
 
isSorted - Variable in class simuLCS.ClassifierSet
 
isStatic - Variable in class simuLCS.ClassifierComponent
Static : can be determined at the creation of the classifier non Static (dynamic) : must be determine during run-time //finally not implemented
isStatic() - Method in class simuLCS.ClassifierComponent
 
isUpdateBehaviourTemp() - Method in class simuLCS.AgentClassifierLearning
 
isWithText - Variable in class simuLCS.ClassifierComponent
is there an editable text field associated ?
isWithText() - Method in class simuLCS.ClassifierComponent
 
isWithText - Variable in class simuLCS.graphics.G_ClassifierComponent
 

A B C D E F G H I K L M N O P R S T U V W X Y Z _