A B C D E F G H I K L M N O P R S T U V W X Y Z _

A

ACT_ALL - Static variable in class simuLCS.Classifier
 
ACT_EXACT - Static variable in class simuLCS.Classifier
 
Agent - class simuLCS.Agent.
A basic Agent, placed randomly inside the Arena and moving randomly (no specific behaviour).
Agent(Random, Arena) - Constructor for class simuLCS.Agent
Constructs an Agent placed randomly inside the Arena.
Agent(Random, Arena, String) - Constructor for class simuLCS.Agent
Constructs an Agent placed randomly inside the Arena with the name name.
AgentClassifier - class simuLCS.AgentClassifier.
Agent having a behaviour described as a set of rules (classifiers).
AgentClassifier(Random, Arena, String) - Constructor for class simuLCS.AgentClassifier
Creates an AgentClassifier randmoly placed inside the Arena
AgentClassifierAutomatic - class simuLCS.AgentClassifierAutomatic.
Agent having two behaviours and switching between them every X time steps.
AgentClassifierAutomatic(Random, Arena, String) - Constructor for class simuLCS.AgentClassifierAutomatic
Constructs Agent Ra, Robot Automatic.
AgentClassifierDuck - class simuLCS.AgentClassifierDuck.
An agent with a Duck Behaviour described as a set of rules (using TemplateRSP).
AgentClassifierDuck(Random, Arena, String) - Constructor for class simuLCS.AgentClassifierDuck
Creates the Agent with the set of rules corresponding to the duck model
AgentClassifierLearning - class simuLCS.AgentClassifierLearning.
Agent with a Behaviour and a Learning Classifier System plugged in.
AgentClassifierLearning(Random, Arena, String, Template, ClassifierSet) - Constructor for class simuLCS.AgentClassifierLearning
Creates an ACL with a given Template and a given Behaviour
AgentClassifierLearning(Random, Arena, String) - Constructor for class simuLCS.AgentClassifierLearning
Creates an ACL with a default behaviour "Avoid danger".
AgentDuck - class simuLCS.AgentDuck.
Agent moving according to R.
AgentDuck(Random, Arena) - Constructor for class simuLCS.AgentDuck
 
AgentDuck(Random, Arena, String) - Constructor for class simuLCS.AgentDuck
 
AgentInteractive - class simuLCS.AgentInteractive.
Agent moving according to the position of the mouse.
AgentInteractive(Utils, Random, Arena) - Constructor for class simuLCS.AgentInteractive
 
Application - class simuLCS.Application.
Main class - If a command line argument is given, the program doesn't start the GUI.
Application() - Constructor for class simuLCS.Application
 
Arena - class simuLCS.Arena.
The Circular Arena
Arena(int, int) - Constructor for class simuLCS.Arena
 
actMatch - Variable in class simuLCS.graphics.G_ListClassifiers
 
action - Variable in class simuLCS.Classifier
 
actionPerformed(ActionEvent) - Method in class simuLCS.graphics.G_ClassifierCheckBox.ActCheckBox
 
actionPerformed(ActionEvent) - Method in class simuLCS.graphics.G_ClassifierComboBox.ActComboBox
 
actionPerformed(ActionEvent) - Method in class simuLCS.graphics.G_ListPanel.AddButtonListener
 
actionPerformed(ActionEvent) - Method in class simuLCS.graphics.G_ListPanel.DeleteButtonListener
 
actions - Variable in class simuLCS.Template
 
actions - Variable in class simuLCS.graphics.G_TemplatePanActions
 
add() - Method in class simuLCS.Simulation
Add one default entity
add(int) - Method in class simuLCS.Simulation
Add the default entity : the AgentClassifierLearning with the TemplateRSPVerySimple (by convention).
add(Entity) - Method in class simuLCS.Simulation
Adding the given entity to the Simulation.
add(Vector2D) - Method in class simuLCS.Vector2D
Add the given vector to this vector (it modifies the vector)
addButton - Variable in class simuLCS.graphics.G_ListPanel
 
addClassifier(Classifier) - Method in class simuLCS.ClassifierSet
 
addClassifierMaintainingSize(ZClassifier) - Method in class simuLCS.ZClassifierSet
Adds a classifier to the set.
addClassifierSet(ClassifierSet) - Method in class simuLCS.ClassifierSet
 
addStrength(double) - Method in class simuLCS.ZClassifier
 
addString - Static variable in class simuLCS.graphics.G_ListPanel
 
addWithChoice() - Method in class simuLCS.Simulation
The user can choose which Agent should be added, if there is a GUI otherwise, the default Agent is added.
animation - Variable in class simuLCS.Simulation
 
applyMutation(String, int) - Method in class simuLCS.ZClassifier
Applies a niche mutation to the classifier.
applyMutation(int) - Method in class simuLCS.ZClassifier
Applies a NON niche mutation to the classifier.
arena - Variable in class simuLCS.Agent
Link to the Arena where the agent is placed.
arena - Variable in class simuLCS.Food
Link to the Arena where the agent is placed.
arena - Variable in class simuLCS.Simulation
 
arena - Variable in class simuLCS.graphics.G_PanelDraw
 
associatedTemplate - Variable in class simuLCS.graphics.G_TemplatePanActions
 
associatedTemplate - Variable in class simuLCS.graphics.G_TemplatePanConditions
 

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